Skinning
What you can gather
Everything you can skin, by the skill it takes, priced today. “Per day” is what one player could sell into the market (a quarter of daily sales, after the cut). Gathering levels follow Classic and aren't verified on Forever yet.
| Item | Price | Per day |
|---|---|---|
Light LeatherSkill 1 · Beasts, level 1–25 · ~34,120 sell a dayCraft into Camp Chair: +16 copper eachEarly estimate | 35 copper | 3 gold 17 silver 48 copper |
Light HideSkill 1 · Beasts, level 10–25 · bonus drop · ~3,460 sell a dayEarly estimate | 1 silver 94 copper | 1 gold 85 silver 43 copper |
Ruined Leather ScrapsSkill 1 · Beasts, level 1–20 · bonus drop · ~15,900 sell a dayEarly estimate | 12 copper | 55 silver 61 copper |
Medium LeatherSkill 100 · Beasts, level 20–30 · ~22,953 sell a dayCraft into Field Guide: +10 silver 70 copper eachEarly estimate | 1 silver 9 copper | 5 gold 74 silver 57 copper |
Medium HideSkill 100 · Beasts, level 20–30 · bonus drop · ~3,512 sell a dayEarly estimate | 3 silver 10 copper | 2 gold 43 silver 5 copper |
Heavy LeatherSkill 150 · Beasts, level 30–40 · ~38,064 sell a dayEarly estimate | 3 silver 30 copper | 30 gold 33 silver 5 copper |
Heavy HideSkill 150 · Beasts, level 30–40 · bonus drop · ~3,151 sell a dayEarly estimate | 16 silver 79 copper | 10 gold 82 silver 96 copper |
Thick LeatherSkill 200 · Beasts, level 40–50 · ~10,493 sell a dayEarly estimate | 6 silver | 13 gold 60 silver 2 copper |
Thick HideSkill 200 · Beasts, level 40–50 · bonus drop · ~175 sell a dayEarly estimate | 6 silver | 26 silver 8 copper |
Rugged LeatherSkill 250 · Beasts, level 50–60 · ~1,332 sell a dayEarly estimate | 7 silver 66 copper | 1 gold 51 silver 77 copper |
Rugged HideSkill 250 · Beasts, level 50–60 · bonus drop · ~74 sell a dayEarly estimate | 50 silver | 50 silver 17 copper |
Conversions
3 recipesEvery Skinning recipe ranked by profit per day for one crafter: profit on each craft times how many the market can take from you (a quarter of daily sales, scaled down while sales history is thin). Materials you could make yourself are costed that way when cheaper. Yellow and grey are where a recipe starts and stops giving skill-ups (Forever game data, beta); where to learn it isn't shown yet.
| Recipe | Profit / day |
|---|---|
Field GuideYellow at 140 · grey at 1453× Medium Leather · 2× Slimy Murloc Scale · 1× Fine ThreadEarly estimate | +57 silver 76 copper |
Camp ChairYellow at 20 · grey at 253× Light Leather · 2× Simple WoodEarly estimate | +9 silver 80 copper |
Trapper's WorkbenchYellow at 300 · grey at 3002× Simple Wood · 4× Heavy Leather · 1× Iron BarNo sales seen yetSlow seller | — |