Skinning

3 recipes · 2 profitable at today's prices on Normal · Alliance

What you can gather

Everything you can skin, by the skill it takes, priced today. “Per day” is what one player could sell into the market (a quarter of daily sales, after the cut). Gathering levels follow Classic and aren't verified on Forever yet.

ItemPriceStack of 20Per day
Light LeatherSkill 1 · Beasts, level 1–25 · ~34,120 sell a dayCraft into Camp Chair: +16 copper eachEarly estimate
35 copper7 silver3 gold 17 silver 48 copper
Light HideSkill 1 · Beasts, level 10–25 · bonus drop · ~3,460 sell a dayEarly estimate
1 silver 94 copper38 silver 80 copper1 gold 85 silver 43 copper
Ruined Leather ScrapsSkill 1 · Beasts, level 1–20 · bonus drop · ~15,900 sell a dayEarly estimate
12 copper2 silver 40 copper55 silver 61 copper
Medium LeatherSkill 100 · Beasts, level 20–30 · ~22,953 sell a dayCraft into Field Guide: +10 silver 70 copper eachEarly estimate
1 silver 9 copper21 silver 80 copper5 gold 74 silver 57 copper
Medium HideSkill 100 · Beasts, level 20–30 · bonus drop · ~3,512 sell a dayEarly estimate
3 silver 10 copper62 silver2 gold 43 silver 5 copper
Heavy LeatherSkill 150 · Beasts, level 30–40 · ~38,064 sell a dayEarly estimate
3 silver 30 copper66 silver30 gold 33 silver 5 copper
Heavy HideSkill 150 · Beasts, level 30–40 · bonus drop · ~3,151 sell a dayEarly estimate
16 silver 79 copper3 gold 35 silver 80 copper10 gold 82 silver 96 copper
Thick LeatherSkill 200 · Beasts, level 40–50 · ~10,493 sell a dayEarly estimate
6 silver1 gold 20 silver13 gold 60 silver 2 copper
Thick HideSkill 200 · Beasts, level 40–50 · bonus drop · ~175 sell a dayEarly estimate
6 silver1 gold 20 silver26 silver 8 copper
Rugged LeatherSkill 250 · Beasts, level 50–60 · ~1,332 sell a dayEarly estimate
7 silver 66 copper1 gold 53 silver 20 copper1 gold 51 silver 77 copper
Rugged HideSkill 250 · Beasts, level 50–60 · bonus drop · ~74 sell a dayEarly estimate
50 silver10 gold50 silver 17 copper

Conversions

3 recipes

Every Skinning recipe ranked by profit per day for one crafter: profit on each craft times how many the market can take from you (a quarter of daily sales, scaled down while sales history is thin). Materials you could make yourself are costed that way when cheaper. Yellow and grey are where a recipe starts and stops giving skill-ups (Forever game data, beta); where to learn it isn't shown yet.

RecipeEachPer dayProfit / day
Field GuideYellow at 140 · grey at 1453× Medium Leather · 2× Slimy Murloc Scale · 1× Fine ThreadEarly estimate
+32 silver 9 copper
5 silver 91 copper → 38 silver
2 a day+57 silver 76 copper
Camp ChairYellow at 20 · grey at 253× Light Leather · 2× Simple WoodEarly estimate
+49 copper
1 silver 89 copper → 2 silver 38 copper
20 a day+9 silver 80 copper
Trapper's WorkbenchYellow at 300 · grey at 3002× Simple Wood · 4× Heavy Leather · 1× Iron BarNo sales seen yetSlow seller
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21 silver 4 copper → —
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